So in lesson we did some more coding continuing from last time for the little game. So we followed the coding our teacher done.
So first we made our bullets die after a certain amount of second so the game doesn't crash when so many spawn. We also added in a 2 layers which ignored the bullets colliding to each other and destroying themselves.
So we added a script for the enemy so that when they touch us we die.
We also added in a spawner script for the enemy , so they would spawn in random places within the screen.
We went back into the Manager script and added a respawn for the player when you die.
We also added a script for the enemy so that die when coming in contact of the bullet.
We made the enemy a prefab so we can drag it into the Manager script where the enemy repawn is as well as the player respawn.
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