Tuesday, 23 February 2016

CGA Gameplay and Interactivity - (Group Project) More levels and talk on mini boss fight

Some of my group members have done the 3rd and 4th level as well as the 6th level. I have painted the 5th level ( Mushroom Village) and the Mushroom Guardian which you can see in the 4th level and can be considered a mini boss/ boss.

3rd Level:


4th Level:

Now for the 4th level where you encounter the mushroom guardian which you would have to fight as it is considered a mini boss. Not much happens really at the current moment in time.



The only thing that it can really do is walk towards you and smash the ground causing a wave of spikes to come up and damage you as well as the mushroom guardian being very tanky of 500 health points. The staff can do 40 points of damage so you can just basically stand on the left and spam the shoot button until it dies as I haven't implemented a cool down system or a mana system for the staff yet.

So over all it's a pretty boring fight and not much goes on, but it's one of the biggest things that will happen in our game so I will try to find some way to make it more fun. In the end, if I can't find anything do anything about this fight scene, I will properly just scrap it and just add some slimes and bats ( Of course will talk to group members about it)

We came up with a few interesting ideas to try and make it fun such as maybe it throwing mushrooms at us, or when it smashes the ground spikes will fall down and damage us and him. It sounds good and all but my knowledge of coding isn't that advanced compared to others even though I'm the main coder for the group. Also trying to make a full fledge battle sequence for a boss is beyond me but I can get some of my group members to maybe help me out in the future when we have the time.

My teacher did also tell me making a boss fight is just as hard as making demo version of out game or would be just as long maybe, but even still I want this to be in the game because I'm stubborn and I want to get it done. Maybe not a full scale battle scene but just some extra stuff that can make it more fun and challenging without breaking the game or impossible to kill. If only I can make it like Dark Souls, real hardcore game play there but that will most likely be even harder to make.



 5th level (mushroom village):

The mushroom village would be considered a safe zone where you can rest up and talk to some of the villages and also be given a quest by the mushroom elder when we bring him in.


6th level:

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