Tuesday, 1 December 2015

CGA 3D Art Production Lesson 11 - Wagon Part 1

In today's lesson we had to had do a tutorial on how to do texture and UV mapping for complicated items in Maya 2016.

First off we had to go onto the UV map using the automatic scan and stitch most of the parts together to make it more simple and easier to see.



Then we had to create two Lambert colouring one as as a light-ish brown and the other has a silver kind of colour and apply it to the wagon as shown below.


Then we had to go onto the Turtle banking settings and render the wagon as a albedo.


Then we had to go to the Turtle tab and click on Occlusion Shader and render the wagon again but this time going back to the Turtle baking settings and changing it to Ambient.



Then finally we had to UV_Snapshot it.


Then we brought every thing together.  We ordered it as UV_snapshot at the top with the screen effect on then Occlusion Shader layer under with the multiply effect on and then have the Coloured texture layer under that.

We then used two wood texture provided for us to apply.

We applied this texture on the circles.


We applied this texture all over.




Then we added some Sue/Saturation effects.


And here is the layout of the layers and end of part 1 !














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