Wednesday 30 December 2015

CGA Visual Design - Skeletons

So over the Christmas holidays we had to research and draw the human skeleton.

 We had 2 parts, the first part was to draw some of the bones in detail and then label them.


The second part was to then draw the skeleton from the back/front and side view.


Thursday 10 December 2015

CGA Gameplay and Interactivity - Walking Simulator Unity and Built!

Ahhh  another thing to hand in which is also right round the corner. My 1-3 minute walking simulator game. Now when I first heard we had to make a first person simulator, I immediately thought no way on this planet can I do such a thing. Although I have proved my self wrong, during our lessons on coding and scripting I gradually got the hang of it. Still not that great at coding but I'm pretty happy with the end result of it.

Well first off I started off with the basic's of  how to code a rotating door, which we learnt in lesson once and tried to apply that to my game but observing my teachers code and a step by step tutorial in class as I followed along. I had a few problems as I did my rotating door by myself such as the door not rotating at a fixed point but just the whole door rotating. I quickly figured out what the problem was and it was to do with the pivot point was on the door, I had to have had it in the bottom left if I wanted it to rotate left inwards. So I went back into Maya 2016 to move the pivot point by pressing the D button to move it as well as moving the pivot point in unity as well.

I gradually started to understand coding a bit more but still not all that great as I moved onto getting a door to open when I have  a door. I would say this was my greatest achievement in coding apart from the modelling on my game. I had a few problems a long the way where I wasn't about to pick up the key at all or the door wouldn't open when I had the door, but after a few trails and error I finally got it to work and oh boy it felt good to see something work after putting the effort in.


BIT HARD AND DARK TO SEE SORRY!!!
ITS A DARK PLANE!








Now I have added a few Easter eggs during my free time when I had to relieve stress from coding, so I added Claptrap from the Borderlands game series, Assassin Creed Symbol, a random panda and the classic snakes on a plane.

I have also added animation to my game, such as flickering lights, the plane tilting although that has caused a few problems such as glitching and getting stuck into objects or even just glitching out of the level. So that caused quite a few problems but I tried my best to fix it or re-frame the  player from moving during the plane tilting animation. Although it does have some advantages, I have added a rigid body into some luggages in my plane level or a box collider so when the plane tilts, it will hit the luggages making them kind of thrown around in the plane.

In addition to the plane tilting animation I was going just use a script that would make the First Person Controller shake which would cause less problems but sadly I don't have much time left.

I have also implemented a crouch button by pressing C (with a help of a few friends) in the combination of SPACE to help jump over luggages and chairs as the space is quite tight in a plane. The crouch I have implemented also caused a problem when you jump over chairs, you kind of glitch partly go/see through the ceiling.

I have also added some sound to it along with some music when it is really needed, but sadly I may have to shorten the amount of sound I have due to some possible collisions such as having one trigger of a sound affecting another trigger of a sound if it was inside of each other it slightly touching.

OVERALL

I am pretty happy with what I have, certainly not the best and could use a few squeaks here and there if even the time but I feel like i have slightly gotten used to coding. I'm still learning but I certainly  find it enjoyable to see some thing work.












CGA 3D Art Production - Battle Arena Maya 2016 and Unity!

With our Dead line coming round the corner , I decided to finish up texturing my battle arena and bring it into unity.

I have added some props such as the barrel from the beginning of the course, Pillar, Foliage , mushrooms, wagon my boat.

I have also used other things that i have done in class such using the stone floor texture I made to apply onto my bridge.


Maya








Unity

I feel like when viewing my battle arena in Maya 2016 it looked very dull and lifeless but then when It took it into Unity and having the Directional light as a source of the sun make a very big change on my opinion of it.

My battle arena has certainly changed for what it imaged or wanted it to be , looking back at the mood board and map layout. Like I said a while ago when I first posted my Mood board and map layout that I was way over my head to try and make it the perfect battle arena I imaged it to be or that my ideas will change along the way and not add so many of the features. Which isn't a bad thing in my opinion because its quite interesting to see where I ended up.



I can definitely say that it may not be what I quite wanted it to be but I think I did a good job, compared to how I was at the start of the year. Completely clueless on how to do certain things but it was fun to struggle and see the end result of my work that I have done this term.
The dead line was to require under 60,000 triangle count and I'm around the 53,000 triangle count, when I heard from my teacher the average or professional game designers keep it under or around 20,000 I was shocked. Although neither the less, it just sets me a new goal; to get better a modelling and consume less triangles. 















Tuesday 8 December 2015

CGA Visual Design Week 12 - Speed Painting (Old Granny)

We had to speed paint using the image we were provided.


We had to work small because it was easier to block in the main colours and after we could add the details.


And this is the finished product. Its not the best but I'm pretty happy with it.




CGA 3D Art Production - Boat!

For my Battle Arena I wanted to add some thing else to just make it a bit more interesting, The river of my battle arena is full of rocks but it just feels a bit empty with something.

So what I decided to do was to make a quick model of a small boat with paddles.




I then put on a simple wood texture and when into the UV maps to short it out a bit.