Thursday, 10 December 2015

CGA 3D Art Production - Battle Arena Maya 2016 and Unity!

With our Dead line coming round the corner , I decided to finish up texturing my battle arena and bring it into unity.

I have added some props such as the barrel from the beginning of the course, Pillar, Foliage , mushrooms, wagon my boat.

I have also used other things that i have done in class such using the stone floor texture I made to apply onto my bridge.


Maya








Unity

I feel like when viewing my battle arena in Maya 2016 it looked very dull and lifeless but then when It took it into Unity and having the Directional light as a source of the sun make a very big change on my opinion of it.

My battle arena has certainly changed for what it imaged or wanted it to be , looking back at the mood board and map layout. Like I said a while ago when I first posted my Mood board and map layout that I was way over my head to try and make it the perfect battle arena I imaged it to be or that my ideas will change along the way and not add so many of the features. Which isn't a bad thing in my opinion because its quite interesting to see where I ended up.



I can definitely say that it may not be what I quite wanted it to be but I think I did a good job, compared to how I was at the start of the year. Completely clueless on how to do certain things but it was fun to struggle and see the end result of my work that I have done this term.
The dead line was to require under 60,000 triangle count and I'm around the 53,000 triangle count, when I heard from my teacher the average or professional game designers keep it under or around 20,000 I was shocked. Although neither the less, it just sets me a new goal; to get better a modelling and consume less triangles. 















Tuesday, 8 December 2015

CGA Visual Design Week 12 - Speed Painting (Old Granny)

We had to speed paint using the image we were provided.


We had to work small because it was easier to block in the main colours and after we could add the details.


And this is the finished product. Its not the best but I'm pretty happy with it.




CGA 3D Art Production - Boat!

For my Battle Arena I wanted to add some thing else to just make it a bit more interesting, The river of my battle arena is full of rocks but it just feels a bit empty with something.

So what I decided to do was to make a quick model of a small boat with paddles.




I then put on a simple wood texture and when into the UV maps to short it out a bit.






Monday, 7 December 2015

CGA 3D Art Production Lesson 12 - Wagon Part 2

In the lesson we had to follow the second part of the wagon tutorial which we had to take the Potoshop into Quixil and create apply some better textures and create a normal map and a few other things. after that I then took it into Unity and to apply the textures to see the final product and here is how it turned out.





Thursday, 3 December 2015

Life Drawing Session 10

We did the usual 5 minutes of five quick drawings.


we then did a 15 minute drawing in much detail as possible of the model, then we had to label the bones and parts of the body.


Then we moved onto doing 15 minutes of close drawings of out model focusing more on the detail






Tuesday, 1 December 2015

CGA 3D Art Production Lesson 11 - Wagon Part 1

In today's lesson we had to had do a tutorial on how to do texture and UV mapping for complicated items in Maya 2016.

First off we had to go onto the UV map using the automatic scan and stitch most of the parts together to make it more simple and easier to see.



Then we had to create two Lambert colouring one as as a light-ish brown and the other has a silver kind of colour and apply it to the wagon as shown below.


Then we had to go onto the Turtle banking settings and render the wagon as a albedo.


Then we had to go to the Turtle tab and click on Occlusion Shader and render the wagon again but this time going back to the Turtle baking settings and changing it to Ambient.



Then finally we had to UV_Snapshot it.


Then we brought every thing together.  We ordered it as UV_snapshot at the top with the screen effect on then Occlusion Shader layer under with the multiply effect on and then have the Coloured texture layer under that.

We then used two wood texture provided for us to apply.

We applied this texture on the circles.


We applied this texture all over.




Then we added some Sue/Saturation effects.


And here is the layout of the layers and end of part 1 !














CGA Visual Design Lesson 11 - Using Value to Create Form 2 (Mech)

So into days lesson we were given a silhouette which we had to colour in and then copy and paste them reducing the size according to the 2 point perspective and reducing the opacity to make them fade out.

Class example:


My finished work: